CALL BIENNALE COLLEGE CINEMA – VIRTUAL REALITY
The Biennale College Cinema – Virtual Reality (BCC-VR) is a programme developed by La Biennale di Venezia to navigate the most innovative and exciting technology of today – Virtual Reality. In its approach to fully exploring the aesthetic and narrative opportunities offered by this new form BCC-VR provides filmmakers and creative professionals from a wide range of backgrounds with the skills to prepare them to fully engage with 360° interactive immersive future.
With the support of experts and international specialists in the field, BCC-VR will help existing independent filmmakers and creative professionals from all over the world to appropriate the medium of VR and learn how to adapt their knowledge to VR in a fluid transitional way. In the process participants will acquire the specific know-how around 360° immersive storytelling that will redefine the relationship between story and audience.
BCC-VR will select 9 director and producer teams to work on the development of VR projects up to 30 minutes minutes duration, at concept stage, helping them to advance their projects covering creative, production, audience/market and financial concerns.
As part of the programme we aim to financially support the production of up to 3 VR projects with € 60,000 each to premiere at the Venice International Film Festival in early September 2018 and to present the other developed projects at the Venice Production Bridge as part of the Gap Financing Market activities.
The Biennale College Cinema – Virtual Reality programme is realized with the support the Creative Europe – Media and in collaboration with the TorinoFilmLab.
The films will be funded by a grant from La Biennale di Venezia with the support of Sony.
Deadline for the call for applications is 20th October 2017 and the selection of the 9 teams will be announced on 30th November 2017.
Description of the three phases of the Biennale College Cinema – Virtual Reality
The Biennale College Cinema – Virtual Reality is a unique opportunity for creative professionals to receive training, project development, production support and festival presentation through a series of 2 workshops.
The Biennale College Cinema –Virtual Reality is a creative community that provides a space for up to 9 teams, selected from around the world, to come together and work with an invited team of international experts and tutors. By exploring the new creative language and the possibilities presented by VR, participants will get the opportunity to:
- Develop involving stories and projects utilising 360 degree immersive experience
- Acquire the technical know-how required to produce VR projects from planning and production through to completion
- Establish networking and knowledge sharing between experts and fellow participants and explore the international market for VR.
Selected project teams have to commit to this programme: fulfil the requirements of the Biennale and meet the required deadlines; contribute their experience and ideas to the community of creatives attending the college; and provide materials and information for further dissemination to a wider audience through use of the Biennale College website.
The Biennale College Cinema – Virtual Reality will organize a first workshop, to be held in Venice, from the 13th– 19th January 2017 (travel dates 12th and 20th January). Work starts immediately after selection and each team is required to deliver updated and detailed project information in advance of the first workshop in January. This material forms the basis for the work during the workshop.
In the seven days of the first workshop the project teams work with a dedicated group of tutors including story developers, creative technologists, visual advisors, a producer and pitch trainer to fully develop their projects from all perspectives. The core training is complemented by a programme of presentations given by invited guests focusing on different aspects of VR production.
To equip the producers and directors with the knowledge of how to introduce their projects to potential partners the first workshop includes a pitch-training module. Project teams get the opportunity to practice these skills in preparation for the final presentation of all the projects on the last day of the workshop to La Biennale.
After the first workshop all 9 teams have a further three weeks to work on their projects and deliver updated materials on 16th February 2018. On receipt of these materials the Venice International Film Festival Director will select up to 3 VR projects to attend the second workshop and to be considered for further production support. The Director’s decision will be announced by the end of February 2018.
The projects that will not continue to the second workshop will receive on-line follow-up and the project teams will be invited to the Venice Production Bridge in September 2018.
The selected teams will be invited to a second workshop to be held in Venice from the 21st – 24th March 2018 (travel dates 20th and 25th March). The aim of this workshop is to focus on the production of the selected projects.
Each project team will have a range of professionals to draw on to work on all aspects of the project in preparation for production in the coming months.
Up to 3 teams will receive a grant of up to 60,000 euros and between the end of March and mid-August, over a five-month period, the team/s will proceed to produce and complete their project. At this time the project team/s will sign the final contract with the Biennale and the schedule of payments will be agreed.
The agreement is with La Biennale di Venezia and includes the terms and conditions of the support of Sony.
Team/s will be expected to deliver updated documents and actualized budgets, and schedule breakdowns to release payments. They will also be required to provide reports on their progress with the Biennale College – Cinema leaders.
The selected VR project/s must be submitted by the 15th of August 2018 in order to be presented at the Venice International Film Festival in 2018.
The Biennale College Cinema – Virtual Reality culminates in the participation of all project teams at the Venice Production Bridge in September 2018. The event will include the exhibition of the completed VR works/s and inclusion of the other developed projects in the Gap Financing Market. The event in Venice is designed to showcase the projects and participants and provides an opportunity to find partners, potential commissions and generate debate around the impact of VR on the market and changing professional practices and business models.
Dates, Venues and Timeline
4th September – Launch of call
20th October – Deadline for applications
30th November – Selection announcement
1st Workshop | Venice – 13th – 19th January (travel days 12th and 20th)
Following first workshop
16th February deadline for all 9 project-teams to deliver updated materials
26th February Announcement of Final Selection of up to 3 teams to attend second workshop
2nd Workshop | Venice 21st – 24th March (travel days 20th and 25th March)
15th August 2018 delivery date for the Venice International Film Festival
September 2018 – attendance of 6 project teams at the Venice Production Bridge, Venice International Film Festival.